AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Russia, Q1 2024
Discover the performance trends of the top 5 boxing games in Russia during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 boxing games on a unified platform in Russia demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared.
Boxing Star: Real Boxing Fight by THUMBAGE saw its weekly downloads start strong at 5.5K in early January and then gradually decline to around 2.5K by the end of March. The game’s weekly revenue experienced significant fluctuations, peaking at $356 in late February. Active users also followed a downward trend, starting at approximately 14.4K and ending the quarter at around 8.2K.
Real Boxing 2 from Vivid Games S.A. maintained a relatively stable download rate, starting at 11.7K in the first week of January and finishing at 8K in the last week of March. Revenue saw a peak of $120 in the second week of January, with a general trend of moderate fluctuations throughout the quarter. Active users remained steady, hovering around 18K to 22K during the period.
Burrito Bison: Launcha Libre by Kongregate showed a positive trend in weekly downloads, starting at 2.5K and rising to about 4.6K by early March. Revenue followed a similar upward trend, peaking at $93 in the final week of the quarter. Weekly active users remained consistent, averaging around 19K throughout Q1.
MMA Manager 2: Ultimate Fight by Prey Studios had a stable download rate, with figures ranging from 1.5K to 1.9K. Revenue saw notable growth in early February, peaking at $127. The game’s active users maintained a steady count around 4.7K throughout the quarter.
Finally, Real Boxing: KO Fight Club, also from Vivid Games S.A., experienced its highest weekly downloads at 3.7K in late January. Revenue was relatively low and stable, peaking at $86 in mid-January. Active users increased from approximately 1.6K at the start of January to about 4.1K by mid-March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.